Hello, Adventurers!
First, we'd like to address the recent end-of-service announcement for Abyss of Dungeons.
It brings us great sorrow knowing that our adventure together is coming to an end.
Despite this, we are deeply grateful for the support and dedication our players have shown for the game.
Thank you again for playing Abyss of Dungeons.
The November 26 update marks the beginning of the game's final season.
As a token of appreciation, our team has been working hard on developing new gameplay content to make this season truly unforgettable.
We've prepared some rewards to help ensure that all our players can enjoy the game to the fullest.
You'll be able to receive plenty of helpful items such as Skin Tickets, Platinum Coins, Legendary Equipment Selection Chests, and Escape Stones.
Though our journey together is coming to a close, we will continue working to provide you with the best gameplay experience until the very end.
For more information, please check the following details.
■ Maintenance Schedule
Date: November 25, 23:00 – November 26, 04:30 (UTC)
[New Season Update: The Master of Chaos]
◈ Introducing Abyss of Dungeons' final season, "The Master of Chaos"!
"There were those who claimed to bring order to chaos,
their blades unleashing dark energies
reaped from felled adversaries.
Freed of all mortal limitations with the help of eldritch knowledge,
they declared themselves masters of the Abyss."
Period: November 26, 2025 – January 21, 2026, 00:00 (UTC)
The game's overall tone and aesthetic have been revamped to better match the concept of this new season.
■ Season Mission Updates
This season introduces various updates to season achievement missions.
New Missions
[Growth] Synthesize equipment (up to 30 times)
[Battle] Defeat a boss on Abyss Dungeon Stage 3 (up to 10 times)
[Battle] Defeat a boss on Abyss Dungeon Stage 4 (up to 10 times)
New Pass Missions
[Weekly] Explore the Abyss Dungeon x4
[Season] Add a Developer's Letter to a collection
■ Season Reset
Content Reset upon New Season
The following content will be reset with the new season.
Character Level and Stats
Gold, Darksilver Coins, Battle Passes, Season Coins, Pass Coins, Sands of Memories, and Guild Coins
Equipped items, and certain items stored in your bag and stash (including unclaimed items in the Mailbox and Trade)
Various rankings, season collections, event collections, and mercenary levels
Non-Reset Items
The following content will not be reset.
Content unlocked through quests or quest completions (Adventure/Shadow Realm)
Escape Stones, Silver Powder, Platinum Coins, Mileage, Skin Tickets, General Collections, and non-seasonal Bag and Stash Expansions
Royal Crowns, Crowns, Blood Diamonds, and Diamond Reward Chests
Skeins, skins, emotes, poses, profile images, and profile frames
Adventure Rank Changes
Your rank for the new season will start 10 tiers below the rank you achieved in the previous season.
For example, if you ended the season at Gold 3, you will start the next season at Bronze 3.
[New Class: Abyss Bringer]
◈ A new class, the Abyss Bringer, is coming to Abyss of Dungeons.

"A fallen knight whose will remains free despite being corrupted by the Abyss.
Their devotion towards those they are sworn to protect
serves as a decree that further empowers their might.
And yet, the darkness still consumes them..."
■ Main Features
The legendary Abyss Bringer offers a unique playstyle that mixes swordplay with the dark arts.
Advanced Swordplay: Tap into a vast arsenal of sword attacks ranging from simple slash attacks to mobile combos.
Awakening State: Enter the Awakening state to gain access to enhanced power and upgraded skills.
Dynamic Pace: Alternate between quick dashes and heavy strikes to control the pace of the fight.
Exclusive Weapons: Fight exclusively with two-handed swords, and reach the maximum amount of Dark Souls to enhance basic attacks and weapon skills.
Ethereal Form: Draw upon the power of the Abyss to pass through enemies and obstacles.
Dark Souls
Dark Souls are a core component of the Abyss Bringer's gameplay.
Fulfilling certain conditions during combat will cause up to 3 Dark Souls to appear.
Collect 3 Dark Souls to upgrade skills into powerful Awakening skills.
Exert immense pressure simply by fulfilling certain conditions.
Enjoy a playstyle that is both accessible to beginners yet deep enough for seasoned players.
■ Main Skills
Passive Skills
Skill | Description |
|---|---|
Sword Switch |
|
Dynamic Combat |
|
Oath Enhancement |
|
Dark Soul Torrent |
|
Dark Soul Solidarity |
|
Manage Dark Souls |
|
Dark Soul Guard |
|
Dark Soul Compression |
|
Static Combat |
|
Dark Soul Infusion |
|
Dark Soul Protection |
|
Swift |
|
Dark Soul Overload |
|
Active Skills
Skill | Cooldown | Description |
|---|---|---|
Spinning Slash | 20 sec |
|
Combo Slash | 15 sec |
|
Dark Soul Absorption | 30 sec |
|
Charge Strike | 30 sec |
|
Charge Attack | 25 sec |
|
Oath Awakening | 30 sec |
|
■ Other Features
Bonus Character Slot
All players will be granted one additional character slot.
Players without any remaining character slots will also be able to create an Abyss Bringer.
The default appearance for the Abyss Bringer will be added to the Customize menu.
Players can create Abyss Bringers upon reaching account level 2.
[New Feature: Item Synthesis]
◈ Items can now be synthesized to create new, more powerful equipment.

Synthesizing Equipment
Select up to three pieces of equipment from your inventory or stash to use as synthesis materials.
Equipment selected as materials can be removed at any time.
Equipment of different grades can be synthesized together.
[Note] Certain conditions may only allow equipment of identical grades to be selected as synthesis materials.
Synthesis Preview
Players can use a preview feature to check which items can be obtained through synthesis.
Add All
Use the Add All button to automatically select equipment to use as synthesis materials.
Restrictions
Only equipment can be selected as synthesis materials.
Items that are currently locked or equipped will not be selected when using Add All.
Items that can be used to complete or upgrade collections will not be selected when using Add All.
Add All only affects empty material slots.
[Accessory Enhancement]
◈ A new accessory enhancement feature has been added, allowing your characters to reach new heights.

Enhanceable Items
Necklaces, rings, belts, and cloaks can be enhanced.
Only accessories of epic, legendary, or unique grade can be enhanced.
Enhancement Materials
Accessory enhancement requires Raw Gold Ore.
Raw Gold Ore can be obtained by mining Gold Ore or sending out mercenary dispatches.
Gold Ore can be found in the Goblin Caves and Forgotten Castle (Nightmare, Hell).
Raw Gold Ore can be obtained by dispatching A- to S-rank mercenaries to Hell difficulty dungeons.

Enhancement Levels
All accessories can be enhanced up to 5 levels.
Starting from enhancement level +1, items will be destroyed when enhancement fails.
[Note] Using Silver Powder prevents items from being destroyed.
Effects
Basic Effect: Increases main stats with each enhancement level.
Additional Effect: Randomly grants the following sub-stats upon reaching levels 3 and 5.
+1 true damage increase
+1 true damage reduction
2% all damage increase
2% damage taken reduction
[New Feature: Pets]
◈ Adventurers can now bring pets to accompany them on their escapades.

Obtaining Pets
Pets can be obtained through the Skin Draw.
Copies of pets already owned will be converted to mileage.
Effects
Pets grant unique special effects during gameplay.
If a player owns multiple pets, only the main pet's effect will be active.
Details
Pets Available: 24 Owls, 4 Pelicans
Special Effects: Pets of a certain grade grant special effects.
Pets can grant the following effects:
Increased item preservation rates
Increased stats
Increased Gold or item drop rates
[Events]
◈ Two new events are coming to Abyss of Dungeons.
■ Snowflake Candy Event

Source
Snowflake Candy can be found in the Goblin Caves and Forgotten Castle (Hard or higher).
Effect
Chills the user for 2.5 sec, making all actions temporarily unavailable. Renders the user invincible to damage.
Cooldown: 1 min
Crafting
Use Snowflake Candy when crafting items for a chance to obtain Isor or Winter Uniform skins.
■ Free Daily Draw Event
Event Details
During the event, players will be granted one free skin draw per day.
Period
November 26, 2025 – December 24, 2025, 00:00 (UTC)
[Collections]
◈ Four new collections will be added to the game.
■ New Event Collections
Collection Name | Completion Bonus |
|---|---|
The Last Supper Table | +1 all stats |
Non-Returnable | +1 true damage reduction |

■ New General Collections
Collection Name | Completion Bonus | Upgrade Bonus |
|---|---|---|
Roiling Clouds | +1 true damage | 2/4/6/8/10 health |
Devil's Weapon | 2.5% all damage increase | 0.5/1/1.5/2/2.5% damage taken reduction |

[Abyss Season 2 Update]
◈ This season introduces new monsters and features, as well as updates to dungeon layouts, rewards, and quality-of-life features.
■ Set Bonuses
Forbidden Knowledge buffs now offer set bonuses.
Enhance your main Forbidden Knowledge buff with a set bonus by acquiring two corresponding Supportive Knowledge buffs.
■ New Monsters
New monsters will appear in the Abyss.
Bosses: Minotaur
Mid-Bosses: Beast of the Abyss, Fused Greed
Common Monsters: Destroyer of the Abyss, Stranded Adventurer
[Note] Certain bosses and mid-bosses will now appear randomly on select stages.
■ Layout Changes
The Abyss Dungeon now features new Purple, Blue, and Green dungeons.
Each dungeon offers unique themes, challenges, and monsters.
Details
Stages 1 to 3 of the Blue and Green dungeons feature different layouts.
Stage 4 features a new exclusive layout.
■ Lobby Improvements
Players with the Chests menu open will no longer be pushed back when colliding with other players.
Players with the Chests menu open will temporarily become invincible.
■ Skin Rewards
A new exclusive skin can be crafted using materials found in Stages 1 to 4 of the Abyss Dungeon.
In addition to existing materials, this skin requires two new materials to craft.
[Existing Materials]
Materials: Abyss Shard, Abyss Obsidian, Abyssal Eye
Source: Dropped by all monsters in Stages 1 to 4.
[New Material: Magic Stone of the Abyss]
Source
Occasionally dropped by mid-bosses on Stage 3.
Owlbear, Beast of the Abyss, Duke Cockatrice, Baron Cockatrice
Occasionally appears as jackpot items in the lobby.
[New Material: Abyssal Essence]
Source
Occasionally dropped by bosses on Stage 4.
Sold by the Secret Merchant for 20 Darksilver Coins (once per session).
■ Miscellaneous Fixes
Hidden Merchant Item Updates (Stage 4)
Items Added - Contract: Ecleon, Raw Gold Ore
Items Removed - Contract: Rukart
Random Buffs
Buff descriptions have been revised for better clarity.
Multiplier descriptions have been changed to be more intuitive.
[Example] Before: "doubles X", "triples Y" → After: "increases X by 100%", "increases Y by 200%"
Loot-Related Improvements
Stacking limits for loot have been increased from 5 to 100, allowing 100 copies of the same item to be stored in a single inventory slot.
Loot will now appear in [Misc > Materials] tab in the Trade.
Additional Oak Barrels
More Oak Barrels will be placed throughout the Abyss Dungeon.
[Classes]
◈ Quality-of-life features and new stats have been introduced, as well as overall balance changes.
■ Skill-Related Features
Recommended Skills
Recommended skills will now appear for all active and passive skills.
This feature allows recommended skills to be viewed, equipped, and swapped out without moving between menus.
Skill Presets
Skill presets have been added to the game, allowing players to switch between different builds more easily.
Players can save up to 3 presets for use at any time.
Passive Slot Expansions
The number of total passive slots has been expanded by 2, allowing for builds that utilize more passive skills.
Slot 5: Unlocks upon reaching level 20
Slot 6: Unlocks upon reaching level 25
■ Stats
New Stats
All Damage Increase: Increases all damage dealt by a certain percentage.
All Damage Reduction: Decreases all damage taken by a certain percentage.
True Damage Increase: Increases final damage dealt.
True Damage Reduction: Decreases final damage taken.
Stat-Related Changes
Buff Duration Increase
Changed to use the caster's stats instead of the target's.
Stat Trees
Combat
[Before] Increased physical and magic penetration (3%, 6%, 9%)
[After] True damage increase (1, 2, 3)
Survival
[Before] Physical and magic damage reduction (1%, 2%, 3%) → [After] Increased move speed (2, 4, 6)
[Before] Increased move speed (2, 4, 6) → [After] True damage reduction (1, 2, 3)
■ Classes
Fighter
Polearm Mastery
Equipping a polearm no longer grants increased physical power.
Swap Mastery
Adjusted move speed increase [20% → 15%]
Swift
Adjusted move speed penalty reduction [30% → 25%]
Second Wind
Increased cooldown [50 sec → 60 sec]
Perfect Counter
Increased cooldown [25 sec → 35 sec]
Cooldown now begins after the skill's effect ends.
Evade
Decreased number of charges [2 → 1]
Increased cooldown [7 sec → 10 sec]
Cleric
Hand of Salvation
Increased barrier damage absorption [35 → 60]
[New] Increases healing by 20% while barrier is active.
Blessed Plate Armor
Grants 10% projectile damage reduction.
Wizard
Ice Arrow
Adjusted number of projectiles [3 → 1]
Increased projectile speed [1665 → 2000]
Decreased willpower cost [6 → 5]
Decreased cooldown [9 sec → 6 sec]
Decreased casting time [0.8 sec → 0.5 sec]
Fireball
Increased projectile speed [1000 → 1100]
Coldwave
Decreased cooldown [1 sec → 0.7 sec]
Blizzard
Decreased cooldown [2.2 sec → 1.5 sec]
Burn
[New] Burn: Decreases recovery by 30%
Enhanced Burn: Further decreases recovery [50% → 80%]
Magical Jab
Deals damage to targets and knocks them back.
Flash
[New] Triggers Thunder Strike at the character's initial location.
[Thunder Strike] Electrifies and deals damage equal to 63% of magic power to all targets within 0.9 m.
[Electrify] Increases magic damage taken by 7%. (Max stack: 3)
Chain Reaction
Changed tooltip description to clarify the conditions required to trigger the effect.
[Before] Chain Reaction: Attacking a frostbit target with a lightning attack triggers Thunder Strike, dropping lightning on the target. (Cooldown: 1 sec)
[After] Chain Reaction: While the electric element is active, attacking a frostbit target with a lightning attack triggers Thunder Strike, dropping lightning on the target. (Cooldown: 1 sec)
Rogue
Stealth
Adjusted duration [30 sec → 20 sec]
Adjusted cooldown [40 sec → 30 sec]
Landing a successful attack now cancels stealth
Jumping does not cancel stealth.
Characters no longer have their location revealed to enemies when using stealth
Stealth granted by King of Thieves or Emergency Stealth will still reveal the character's location.
Stakeout
Stakeout and Emergency Stealth now functions identically to Stealth
Characters in stealth become hidden from enemy sight but have decreased move speed.
Landing successful attacks, using consumables, resting, and performing interactions cancel stealth.
Weakpoint Attack
Successful attacks now additionally deal 10 true damage
Stealth Cloak
Updated Effect: Decreases damage taken by 30% for 10 sec.
Castillon Dagger - Nape Piercer
Deals 30% additional damage against targets protected by barriers.
[Items]
◈ Two new unique items have been introduced, as well as a new throwable item and balance adjustments for longbows and other items.
■ New Unique Weapons

Drum of Dominion (Drum)
Special Ability: Blade of Submission
Changes Drum Throw to Blade of Submission.
[Blade of Submission] Triggers Burst Drum Rain, dealing continuous damage and inflicting move speed reduction.
Abyssunder (Dual War Mauls)
Special Ability: Thunderstrike Warning
Changes Reckless Bash to Thunderstrike Warning
[Chain Lightning] Spreads up to four different targets, dealing true damage.
Source
These new weapons can be obtained on the final stage of Inferno and Abyss Dungeons.
■ Items
Ghost King Accessories
Removed the move speed reduction immunity effect to prevent the item from skewing win rates in favor of certain classes.

Halberds
Fixed an issue where the damage log failed to properly display kills caused by the second hit of the weapon skill.
Longswords
Made the following changes to improve utility and combat flow.
Increased counterattack speed by 15%
Increased counterattack damage multiplier [120% → 130%]
Increased third hit attack speed by 15%
Decreased third hit damage multiplier [120% → 110%]
Longbows
The longbow has been updated to be more intuitive while retaining its identity as a weapon with high conditional damage.
Projectiles from longbow attacks now follow a linear trajectory.
Applies to Stable Stance as well.
Added the following description.
Deals 30% additional damage to targets further than 7 m away.
Updated weapon skills.
Quickly fires an arrow, dealing damage equal to 120% of physical power and inflicting bleed.
New unique effect added.
Deals 20% additional damage to bleeding targets
Adjusted number of arrows per reload (8 → 5)
Made overall improvements to longbow and bow animations.
Fixed an issue where basic attacks would occasionally be canceled.
Bleeding Arrow no longer consumes arrows.
Increased max physical power. (Max physical power for legendary grade longbows: [42 → 60])
The following changes have been made to the min/max physical power for longbows of all grades.
| Physical Power | Before | After | ||
Grade | Min | Max | Min | Max |
Common | 27 | 29 | 38 | 41 |
Uncommon | 31 | 32 | 43 | 46 |
Rare | 34 | 36 | 48 | 51 |
Epic | 37 | 39 | 52 | 56 |
Legendary | 41 | 42 | 58 | 60 |
Throwing Axe
Max physical power increased.
| Physical Power | Before | After | ||
Grade | Min | Max | Min | Max |
Poor | 14 | 15 | 18 | 20 |
Common | 15 | 16 | 19 | 21 |
Uncommon | 16 | 17 | 20 | 22 |
Rare | 17 | 18 | 21 | 23 |
Epic | 18 | 19 | 22 | 24 |
Legendary | 19 | 20 | 23 | 25 |
Spear
Javelin: Damage increases based on attack range have been adjusted.
[Before] Deals base damage equal to 40% of physical power that increases up to 500% at max range (up to 200% of physical power)
[After] Deals base damage equal to 40% of physical power that increases up to 350% at max range (up to 140% of physical power)
■ New Throwable Items
A new throwable item, Rock, will be added to the game.
Source: Has a 50% chance to appear while mining for Raw Gold Ore
Effect: Staggers the target when landing a headshot.

[Battle/Sessions]
◈ New traps and field objects have been introduced, in addition to various quality-of-life improvements.
■ New Traps and Field Objects
Objects Added: Poison Trap, Ice Trap, collapsing floor tiles
Found In: Forgotten Castle
■ Damage Log Improvements
Tapping a status effect icon in the damage log after death will now show detailed tooltips related to the selected effect.
■ Darkest Regions Matchmaking
Optimizations have been made to improve matchmaking times and range.
Matchmaking has been improved for matches with bots, as well as matches for each respective difficulty level.
[New Mercenaries and Monsters]
◈ A new S-rank mercenary, Ecleon, has been added to the game, and various improvements have been made to monsters.


■ New S-Rank Mercenary - Ecleon
A new S-rank mercenary, Ecleon, joins the fray.
This mercenary wields a flanged mace and shield, overwhelming enemies with Twilight Smite, a skill that deals more damage with each hit.
Ecleon can be recruited at the tavern or through mercenary contracts.
■ Monsters
Improvements have been made to the Lich's animations.
Improvements have been made to monster attack timing, hitboxes, and effects.
The following changes have been made to the Manticore's poison attack.
Deals damage equal to 2.5% of max health every 1 sec and decreases healing by 70% for 10 sec
Improvements have been made to charge attacks used by certain bosses.
Certain attacks grant Ethereal Form, allowing bosses to reach their targets without being hindered by obstacles.
Attacks Affected: Leap Attack (Minotaur, Inquisitor)
[Darkest Regions]
◈ The Darkest Regions has been changed to a weekly guild-based game mode, offering both individual rewards and guild ranking rewards.

The Darkest Regions has been changed to a weekly guild-based game mode.
Entry
Players will gain access to the [Map > Shadow Realm] menu upon joining a guild.
Players can form parties with two AI guild members.
Gameplay
The Darkest Regions will be reset every week with different bosses.
Rewards
Shadow Realm Points and rewards will be issued based on how well a player or guild performs in the Shadow Realms.
Individual Rewards
Weekly individual rewards are issued based on each guild member's high score.
Rewards: Orb of the Blazing Torch, S-Rank Mercenary Contract
Guild Ranking Rewards
Guild rankings are determined by the total amount of Shadow Realm Points earned by all guild members, with rewards being issued based on these rankings.
Weeks 1-7: Accessory enhancement materials, rare consumables, Guild Coins
Final Week: Accessory enhancement materials, Platinum Coins
[Guilds]
◈ A Photo Mode feature has been added to guild encampments, along with overall improvements to guild-related UI elements.
■ Photo Mode

Photo Mode can now be used in guild encampments.
Using Photo Mode
To use Photo Mode, go to the guild encampment and press the Photo Mode button below the minimap.
Main Features
When using Photo Mode, players can rotate, reset, and adjust camera angles, zoom in or out, and hide UI elements.
■ Guild Menu

Improvements have been made to various guild-related UI elements.
Guild check-ins will now appear in the main menu, allowing players to collect check-in rewards.
Additional rewards will now be granted based on guild member check-ins.
Information related to the Guild Leaderboard and top guild members will now appear in the main menu.
The Guild Announcement and Guild Description menus have been changed to tabs.
The Guild Members menu now displays Shadow Realm Points instead of Total Activity Score.
The Guild List menu now displays Season Activity Score and Shadow Realm Points instead of Activity Score.
A Guild Card feature has been added, allowing guilds to promote themselves.
[Leaderboard]
◈ Players will now receive Platinum Coins as weekly league rewards, regardless of league placement.
The following changes will be made to weekly league rewards.
All players will receive Platinum Coins as rewards, regardless of league placement.
Rank | Platinum Coins Rewarded |
|---|---|
#1 | 3,000 |
#2 | 2,500 |
#3 | 2,000 |
#4 - #10 | 1,500 |
#11 - #20 | 1,000 |
#21 - #50 | 500 |
[Book of Prophecy]
◈ A new chapter in the Book of Prophecy has been revealed, providing hints for new game modes.

[Skins and Purchasable Items]
◈ New skins and pet-related items have been added to the game, while other features have been removed.
■ New Skins and Purchasable Items


New ascendable skins and weapon skins based on Isor, the Sterling Grace, will be released.
New Ascendable Skins - Sterling Grace
Period Available: November 26, 2025, 00:00 – January 21, 2026, 00:00 (UTC)
Isor Weapon Skins
Period Available: November 26, 2025, 00:00 – December 17, 2025, 00:00 (UTC)
Additional new skins will be released.
Modern Threads Skins (School Uniform, Martial Artist, Maid Uniform)
Period Available: December 10, 2025, 00:00 – January 7, 2026, 00:00 (UTC)
Winter Uniform Skins
Period Available: December 20, 2025, 00:00 - January 17, 2026, 00:00 (UTC)
Miscellaneous Items
Fallen Angel Wings, Wyvern Wings, Night Fairy Wings
Golden Mask of Radiance Skins
Can be obtained as event rewards.
New pet-related items have been released.
■ Retired Items
Ashen Scourge (Anastasia)
Ashen Scourge Weapons (Anastasia Weapons)
Abyss Slugger Skins
Cat Pajama Skins
Soul Collector
Devilish Charm
Available Until: November 29, 2025, 00:00 (UTC)
Shadowfang
Available Until: December 3, 2025, 00:00 (UTC)
■ Auto-Lock and Pop-Up Warning Settings for Skins
Changes have been made to auto-lock and pop-up warning settings for new skins.
Does not apply to previously released skins.
[Updated Settings]
Skins received as draw rewards (epic grade or higher) will not be auto-locked. Attempting to dismantle these skins will trigger a pop-up warning.
Skins received as event rewards will be auto-locked. Attempting to dismantle these skins will trigger a pop-up warning.
[Items Affected]
Golden Mask of Radiance Skins, Fallen Angel Wings, Wyvern Wings, Night Fairy Wings
New skins (Modern Threads, Minotaur)
[Shop Updates]
◈ Season Passes and shops have been updated with new items and features, and some existing features have been removed.
■ Season Passes

New Season Passes have been released, offering various exclusive rewards such as the Minotaur skin.
Other rewards are also available.
Costs for pass items have been changed.
Battle Pass: 1,000 Platinum Coins
Royal Pass: 3,000 Platinum Coins
Upgrade: 2,000 Platinum Coins
■ Shop

New Purchasable Items
New items can be purchased using Platinum Coins and Gold.
Trade VIP Pass (Platinum Coins)
200 Platinum Coins
Dungeon Treasure Pack
Pre-Season Battle Pass (Platinum Coins)
Pre-Season Royal Pass (Platinum Coins)
Pre-Season Upgrade (Platinum Coins)
Sandglass Special Pack
Collection Support Special Pack
Removed Features
The Step-Up and S-Rank Mercenaries tabs have been removed.
All in-app purchase (IAP) items have been removed.
■ Pass Shop (Pass Coins)
The new Minotaur Cloak item has been added.
Cost: 8,000 Coins, Purchase Limit: 1
■ Season Shop (Season Coins)
The new Skull Profile Pic item has been added.
Cost: 1,000 Coins, Purchase Limit: 1
■ Mileage Shop (Mileage)
Two new items have been added.
Pose - Hero Appears
Cost: 2,000 Mileage, Purchase Limit: 1
Pet Ticket
Cost: 100 Mileage, Purchase Limit: None
[Miscellaneous Fixes]
◈ Quality-of-life improvements and fixes have been made to various features, including the Mailbox, Trade, draw-related visual elements, and monster previews and tooltips.
Quality-of-Life Improvements
Trade Listings
Players who have sold items previously but have none currently listed for sale will have Last Sale Price selected as their default settings.
Prices can now be set automatically by tapping Last Sale Price or Avg Price.
Mailbox
Shortcuts to the Mailbox have been added to the Shop, Altar of Time, and Storage menus.
An All Mail tab has been added.
Opening the Mailbox will now display the most recent piece of mail received.
UI and Display Changes
Abyss Dungeon Monster Previews
Monster previews for each stage in the Abyss Dungeon will now be displayed as question marks in the Select Map menu.
Updated Shop Currency List
The shop currency list will now display the number of Pet Tickets currently owned.
Updated Pop-Up Guides and Loading Screen Tips
Pop-up guides and loading screen tips have been updated with new information.
Effect Display Priority
Effects will appear in order of priority when multiple effects trigger simultaneously.
Updates to Draw-Related Visual Elements
The pop-up message that appears when switching between draw currencies has been changed to be more intuitive.
[Before] "The purchase information has been changed."
[After] "The currency used for draws has been changed."
The Skins button in the lobby will be changed to the Draw button.
Different results screens will now appear for items of different grades.
Loading Messages
Loading messages have been updated to reflect new content.
Text Field Requirements
All text fields used to write pop-up messages (e.g., Introductions, Guild Posts) will now follow the same requirements.
When entering messages that cause character limit errors, the number of characters that exceed the limit will be displayed.
[Bug Fixes and Improvements]
◈ Fixes and optimization changes have been made to various features, including the Abyss Dungeon, monsters, skills, and UI elements.
Abyss Dungeon
Fixed an issue where recovery from Medical Accident lasted 3 sec shorter than intended.
Fixed an issue where using attacks while affected by Wound caused bleed damage.
Fixed an issue where players were rewarded the wrong amount of XP for defeating bosses on Stage 3.
Monsters/Dungeons
Fixed an issue where the Lizardman Champion's health was set to abnormally high levels.
Fixed an issue where the Start Darkest Regions message appeared in inappropriate contexts.
Classes/Skills
Fixed an issue where the Wizard's Flash skill functioned abnormally.
Fixed an issue where a red dot icon appeared in the Skill Equip button in the training ground.
Item
Fixed an issue where tooltips for certain weapon skills displayed information incorrectly.
Crafting
Fixed an issue where the [Crafting > Cosmetics] menu displayed skin material sources incorrectly.
Mercenaries
Fixed an issue where mercenaries spawned into ceilings within certain areas of the Forgotten Castle.
Systems/UX
Fixed an issue where text overflows occurred in the description for the Curse of the Black Lightning skill.
Fixed an issue where the guild tutorial made references to deprecated UI elements.
Fixed an issue where text displayed in the Arena results menu overlapped with the Go to Lobby button.
Fixed an issue where text in the Purchase Pass menu overlapped with UI elements when playing the game in certain languages.
Fixed an issue where awkward line breaks appeared in the remaining time message for play rewards ("Next rewards in: n min n sec").
Miscellaneous Fixes (Optimization)
Fixed an issue where the game rendered textures abnormally or stuttered on certain devices.
Fixed an issue where the game shut down after entering the training ground on certain devices.
Fixed an issue where playing the game on AOS devices prevented certain daily missions from being displayed.
Fixed an issue where an image in the Equipment Enhancement tutorial (Page 3) displayed incorrect information (+7).
This concludes the patch notes for this update.
We hope this update helps make your remaining time with Abyss of Dungeons a worthwhile experience.
As promised above, our team remains committed to providing you with the best possible experience right to the very end.
Thank you.

